![]() ![]() The stupid save system is also made worse by the loading times. This is fine if GTA is the only game you play, but if you plan to switch back and forth between several games, you're out of luck. The game at least supports sleep mode, so you can freeze the game at any time and restart later on. This is particularly annoying towards the beginning of the game when there is only one safe-house. You can only save in-between missions, and even then, you have to be at a safe-house. This is an even bigger issue on the PSP, where you usually don't play for a long time. Liberty City Stories employs the same retarded save system I had complained about in the previous installments. In rare occasions, you might fail a mission because the car you were supposed to tail crashes into a truck that happened to drive along, forcing you to replay the entire mission. It is admittedly very hard to program good AI in a complex environment like this, but it can still be annoying sometimes. The characters in the game are cardboard cut-outs with very little backstory to them the plot isn't very exciting and doesn't move along as nicely as it did in San Andreas. Unfortunately, this part is a big step backwards. One thing that gradually improved over the series was the story. You do run in trouble locking onto people sometimes (especially when they're close), but generally speaking I had few problems with it. I couldn't say that about San Andreas on the PS2.Įven the locking system (one of my pet peeves of San Andreas) isn't too bad. The streaming data system seems to work nicely - you barely notice new data getting streamed in. Many of the songs are somewhat generic and bland, but at least the wacky radio station talkshows are still prominently present. The soundtrack is once again made out of a bunch of radio stations, each one with a certain theme however, Liberty City Stories' soundtrack is no match to the incredible San Andreas playlist. It takes mere seconds to get acquainted with all the buttons and their functions, and the game design does a great job of gradually introducing you to all the features. The graphics are nice and smooth, the environmental effects (such as day/night-time and the occasional rain with light reflections on the ground) are present. The graphics are on par with earlier versions on the PS2 - and it looks better than the original GTA3. Nothing has changed: You go from mission to mission, performing tasks like secretly taking pictures, delivering goods, protecting people, or simply whacking someone. Today's protagonist is Tony Cipriani, and we're back at the familiar scenario: He's a small-timer, working his way up to control Liberty City. ![]() ![]() We're back in Liberty City, this time in the later 90s. Rockstar has managed to capture what was good about the GTA series onto the small handheld. That's one thing I can tell you right away: It's not. After all, who doesn't start drooling over the idea of having all the fun and excitement of the GTA series on a portable console so you can play it as you're on the go, or, for the perfect irony, while waiting in line at the DMV? It sounds too good to be true. I guess I'm not the only one who started considering buying a PSP only after this game was announced. Genre: Open world / Free-roaming / Sandbox action and driving.Gameplay feature: Game completion percentage. ![]() 俠盜獵車手:自由城故事 - Traditional Chinese Spelling Up to six gangsters can compete in deathmatches, capture the flag, and king of the hill. The PSP version supports multiplayer gameplay. The game is part of the Grand Theft Auto universe, so there you'll occasionally encounter characters you met in previous games of the series, although the storyline is pretty independent and makes few references to previous incidents and events.Īll the other well-known elements of earlier games are in: You can have little side-missions as a pizza delivery boy, vigilante, cab driver, and more. As usual in the series, you start off pretty low and work your way up in the food chain of the mob, fighting wars with other mafia families and doing all other sorts of dirty work. This time, the action takes place in 1998, and you're in the footsteps of Toni Cipriani. This is the next installation of the Grand Theft Auto series, now back in Liberty City, just like GTA 3. ![]()
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